April 11, 2025 by Rhys Elliott

Kingdom Come: Deliverance 2 is a smash hit and a sign of things to come for game dev – here’s how it REALLY performed

Kingdom Come: Deliverance 2 has been a resounding AAA success from a leaner studio. The official numbers reveal it has sold over two million copies. Our best-in-class data shows that it’s now coming up on three million across all platforms.

We recently saw some discourse online about KCD2 generating $65 million in its first month across all platforms. Yet, our data shows that on Steam alone, it generated revenues closer to $80 million in its first month of sale.

These kinds of discrepancies show why it is extremely important to consider many markets when making such revenue estimates. Incomplete data means less informed decisions.

Luckily, we have fantastic data (see for yourself, honestly). So let’s use it to set the record straight.

How many copies has Kingdom Come: Deliverance 2 sold across all platforms?

Alinea estimates show that Kingdom Come Deliverance 2 has now sold over 2.75 million copies – 68% on Steam, 21% on PS5, and 11% on Xbox consoles.

KCD2_image_1

Here are a few milestones KCD2 hit after launching on Feb 4, as per our data:

  • Feb 8: 1M copies sold across all platforms
  • Feb 11: 1M on Steam alone
  • Feb 15: 500K on consoles
  • Mar 11: 500K on PlayStation alone

Kingdom Come: Deliverance 2 will sell millions more in the years to come.

Without a price drop, KCD2 still sells tens of thousands of copies a week on Steam alone months after launch. So it’s well on the way to three million copies sold across all platforms and $100 million in revenues across Steam.

For now, here are some more high-level stats (as of April 10):

  • Gross revenue on Steam: $93.4M (over 2X the budget)
  • Steam concurrent player peak: 256.2K
  • Peak concurrent Twitch viewers: 462,062
  • Steam wishlist Balance: 3,111,808

That last metric is important, as when KCD2 goes on sale, wishlisters get notified. Across 275K+ games, our data shows just how many extra copies get sold when games go on sale. Pricing strategies and competitor analyses have never been easier. See for yourself.

Our data covers 100+ countries (yes, you read that right). We don’t just cherry-pick the markets for which data is easily available. It hasn’t been easy, but we go the extra mile for accuracy here at Alinea.

To that end, our data shows that over a fifth of the game’s revenues came from China, perhaps explaining why other numbers out there in the market are so off.

Here are Kingdom Come: Deliverance 2’s top markets for Steam players:

  • US: 24.0%
  • China: 21.3%
  • Germany: 6.4%
  • Czechia: 5.4%
  • UK: 3.4%

And here are Kingdom Come: Deliverance 2’s top countries for PlayStation players:

  • US: 26.5%
  • China: 9.5%
  • UK: 7.2%
  • Czechia: 6.9%

Needless to say, ignoring China data for any game in 2025 is unwise for accuracy – especially given the platform’s ever-climbing number – and share – of Chinese gamers.

Also, the game is doing so well in Czechia as its developer, Warhorse, is from there and the game heavily covers Czech history. Gamers love it when you tell untold stories from their culture – just look at the success of Black Myth WuKong.

Our data shows that plenty of emerging market and price-conscious gamers have KCD2 wishlisted, which bodes well for the game’s future.

So, as mentioned earlier, this game will have a very long tail indeed – just like The Witcher 3 and Elden Ring before it.

What other games have players of Kingdom Come Deliverance 2 played?

Speaking of those games, 65.1% of Steam’s KCD2 players have also played The Witcher 3, while just over half have played Elden Ring:

KCD2_image_2

Kingdom Come: Deliverance 2 players have a penchant for 100-hour-plus meaty RPGs, side quests, and – at times – friction-filled fun gameplay. Our PlayStation data shows even more crossover with these games.

And a penchant for binging is clearly reflected in our Steam playtime data, too. As you can see, 75% of KCD2’s Steam players have played it for over 20 hours, while over half have played over 50 hours:

KCD2_image_3

The attention economy is oversaturated, but nothing is stopping core gamers from engaging – very heavily – with their favourite pastime.

Whoever said traditional games are dead!?

How did Kingdom Come: Deliverance 2’s Steam launch compare to other AAA RPG games?

There’s no point looking at games in a vacuum, right? So we decided to compare KCD2 to the other biggest AAA RPG launches of Q1.

We’re not talking about MAU data and more niche RPGs like Avowed here (whose MAU numbers were jacked up by Game Pass anyway) and Dragon Age: The Veilguard.

Those are great games, but were either too small compared to the KCD2 to make sense (Avowed) or launched in a completely different timeframe (Dragon Age).

That would be a fun thought exercise, but that’s not what we do at Alinea. Let’s look at games that KCD2 actually competes with, which are – of course – the bones of competitor analyses:

KCD2_image_4

As you can see, Kingdom Come Deliverance 2 has performed well on Steam relative to Assassin’s Creed Shadows. While Monster Hunter Wilds was quite easily the best-performing AAA game launched in Q1 on Steam (and the highest-grossing overall), KCD2 has still performed incredibly well.

Some key takeaways:

  • Monster Hunter’s brand power and rise dominated the Q1 AAA RPG space with unmatched launch velocity, which is unsurprising given the splash the franchise made with Worlds and a successful beta earlier in the year, locking in early adopters before reviews
  • Assassin’s Creed Shadows, despite being part of a major franchise, shows a weaker performance – possibly due to franchise fatigue, a lack of presence on Steam, mixed fan sentiment, and stiff competition. Shadows lacks any sharp spike, with no clear breakout moment. It did far better on PlayStation though
  • KCD2 shows strong niche growth, indicating a loyal base, a long tail, and having carved out a niche with its historical accuracy and immersive gameplay style. It will be a sleeper hit, boosted by word-of-mouth growth, especially on the improved game quality from the first instalment.

What makes Kingdom Come Deliverance 2 even more impressive is its $41 million development budget. It has already more than tripled that in revenues, then some.

And its ROI will only grow as word of mouth spreads and the price comes down in the months and years to come.

The cost of making hit games has hit diminishing returns. At times, it’s more sustainable for studios such as Czechia’s Warhorse. It isn’t paying incredibly high salaries associated with the US, even though the game had over 250 employees and took years to make. These kinds of games can be extremely profitable even if they only sell a few million copies. Assassin’s Creed, not so much.

AAA game development budgets and timelines for single-player games got out of hand. While the cost of game development is a black box, leaks and disclosures around court cases and acquisitions show that budgets are now in the hundreds of millions for many AAA games. Including marketing spend, the biggest titles could cost a billion.

That is unsustainable. Developing in cheaper development hubs across Europe and other markets seems to be a remedy for some publishers – as can making smaller games – like Astro Bot, made by just 60 people over three years and still selling 2.3M+ copies.

If you want to check out the copies sold – or any of the other data discussed in this article – for a game of your choice, reach out, and we’ll give you a demo.